When I arrived, the land and sea were enveloped in a velvety blanket of pre-dawn inkiness. An impossibly large full moon hung over the Mediterranean even as thin whispers of orange and pink began to seep into the sands of the beach I tread, wondering why I kept returning to this place. How it continued to draw me in despite the truth I knew about it.
Still too early for the trolley, I resolved to walk the cobbled streets and look in the shops. The sound of the waves lapping the nearby shore and crashing into the rocks off in the distance was a constant serenade that was somehow part of the stillness rather than an interruption of it. That stillness was really only occasionally broken by the sound of the winged unicorn whose rider repeatedly goaded the beast into rearing up, neighing loudly and spreading its wings to their impressive full width. A large orc (or troll or something) in leather armor and wielding a battle axe stood nearby admiring a flower basket of impatiens affixed to an ornate lamp post.
A perfectly normal-appearing young woman chatted with the two of them as the morning sky brightened and the trill of small birds began to rise with the sun.
I was experiencing day break over the the quaint fishing village, but this version of the Côte d’Azur exists not In Real Life (IRL), but in the virtually limitless virtual 3-D world of Second Life (SL), an online home for digital makers since 2003, before the term “maker” was even a thing. This locale, named “Coeur d’Azur,” mimics the cozy, rustic aesthetic of the South of France nearly perfectly. A church bell tolls the hour somewhere off in the distance, and now, with enough daylight, I see that lavender shoots erupt out of planters and in little fenced gardens everywhere.
Second Life doesn’t bill itself as a game, but rather as the world’s largest interactive virtual reality playground. Created by San Francisco-based Linden Labs, this anything-goes universe continues to grow in popularity as a space for socializing, doing business, and sharing information about an indefinite number of topics. Using a 3-D graphics engine with a fairly forgiving learning curve, creators worldwide develop nearly all the content, from their own in-world identities, or avatars, to mewling kittens, vintage Harley-Davidson motorcycles, and the Eiffel Tower. And while there are plenty of sources of free clothing and accessories, millions of virtual items are available for purchase in the marketplace, where talented makers can earn a fair amount of Linden Dollars, or Lindens, selling strikingly realistic wares. While most creators don’t assume they’ll get rich in Second Life, those Lindens can add up, eventually to be converted to US Dollars (or other fiat currencies) IRL — the exchange rate now is hovering right around $0.003 $LD to the $USD.
As you would expect with any technology that’s been around longer than some of its users have been alive, the operations behind Second Life have evolved over time. The one thing that remains constant is the simulation’s ability to give people a welcome break from the real world. Since the onset of COVID-19, this virtual galaxy of invented spaces is seeing a major uptick in visitors to its digital shores. Turns out, finding complete newbies to SL was so easy, I was nearly tripping over them in every destination I explored.
The winged unicorn rider, “СΛЯL,” said that he was happy to have discovered “someplace to go” in the age of quarantine.
he told me via the text chat box. The young woman he was chatting with who looked like…well, just a young woman, said that although she’d been a resident for a while, she found herself clocking more time in SL lately
While many players are reluctant to share even basic details about their identities IRL (they come here to shed those personae after all), I was generally able at least to get geographic info for a few folks I met.
Coral brought up the concept that she perceives herself as having a second home in Second Life.
Residents never have to pay just to explore, and can, in public “sandbox” regions, even build objects of all kinds that they can keep in their inventories. But premium members (currently $11.99 per month), can either “live” in the small house of their own that comes with membership, or build the house of their dreams on land they buy, either from other players or from Linden Labs. Residents of any membership status can choose to look for lodging that they can rent from landlords on negotiated terms. Players with personal space of their own tend to get pretty involved furnishing their digs with items they’ve built and bought.
Conversation with Coral and СΛЯL turned to esoteric gaming topics, and so I bid the unicorn rider and the young woman goodbye and headed off in search of more newbies. I reminded myself that the young woman might have been a 60 year old man, and that while I thought I was talking to the unicorn rider, the resident might actually have been the winged unicorn itself controlled from across the world be a person of any age or gender. The rider may have been the prop. The only thing of which you can be fairly certain in Second Life is that an actual unicorn is probably not controlling its avatar by typing away on a keyboard in some distant, mystical land. Probably.
“I discovered Second Life in 2004 when I was working for an architectural firm and my podmate showed me how they had made their buildings in this virtual world. Having read Snowcrash I knew this was something I had to try. A month later I was spending 40 hours a week inworld on top of my regular job.
In 2007 a friend told me Linden Lab was opening up an office in my hometown. I knew I had to apply and get my foot in the door. I was hired that year and I also met the resident who later became my husband. We’ve been together for 13 years now.
What does Second Life mean to me? It means everything in the world to me. My family, friends… my source of enjoyment and creativity… and a job and community that I love dearly.”
—Alexa, Second Life resident.
Responding to Linden Labs’ request for Second Life Stories
It was still pretty early, so I thought I might stroll for a bit and explore other regions and neighborhoods in Ville de Coeur. I stopped in at the Coffee Bar, a picture perfect café that doubled as an extension space for the main Kuumba Gallery, located in another region. Looking at the baked goods behind the glass case helped me identify what nagged me while I was outside admiring the lavender — no sense of smell. Oh well, maybe in SL version 17.0.
I did like the art on display though. I stood in the center of the space, trying to decide between two oils, one of crashing waves, the other a landscape with serene trees, both by Hadiya Draper. I decided on the landscape. The price, L$300, seemed a bit steep, but then, the cost of good art always does. Now I just needed somewhere to hang it…
I walked on, and found myself admiring the yachts moored in the marina. The craftsmanship was exquisite. While I didn’t expect that I’d be able to afford to buy one anytime soon, there was always the possibility that I could learn how to build one. A coastal cruise around the Mediterranean would be lovely on a day like today, I mused mistily.
While the blue skies and blue waters of Coeur d’Azure are hard to beat, the world’s creator, Bedrich Panacek-Guisse, graciously explained by chat that it was actually 4th region in Ville de Coeur out of eight that he’s created with his partner, Ayla Guisse. The addition of le Midi, and especially the French Riviera, filled an obvious need to represent the Mediterranean part of France. While some areas of Ville de Coeur (VdC) are based on actual towns, such as the regions of Bourgogne and Alsace, others are amalgams of localized architecture, foliage, and geography.
“Azur is based on paintings by an unknown artist from the late 19th century,” explained Panacek-Guisse, “and the feel was in keeping with our goal of keeping VdC with the theme of villages and countryside of Southwest Europe.”
When I commented that this estate was, quite possibly, the most realistic in Second Life, the builder seemed gratified, saying that he and his partner enjoy trying to accurately recreate parts of Europe. The upkeep is expensive, he notes, but says that rentals of commercial and residential units just about let them break even on land fees.
I took a chance and asked about his identity IRL. He told me that he is a software developer in Maryland, U.S., while his partner lives on the Isle of Man in the Irish Sea and works supporting various countries in Europe. Neither are designers outside of Second Life.
“Ville de Coeur grew out of my love for Europe and history, he said.” “This was originally founded as the Duché de Coeur 12 years ago, which represented France in the 17th/18th century. At the time, Baroque [role play] was popular. That nearly stopped six years ago, and I decided I needed to move on. Ayla was one of my merchants, and we discussed alternatives. After a trip to Quebec City [in SL], I decided I wanted to make this a similar concept where we would keep the historic feel, but make it present day. My other partners in the duchy did not like the idea and split off from us. Ayla and I pursued this together and have been at it for the past 5+ years.”
While Ville de Coeur doesn’t exclude younger SL residents in any way, its mild environment and attractions are geared towards, and attract, the over-40 crowd, with some visitors and residents in their 70s. Word got around.
“We did not anticipate growing to eight regions,” said Panacek.” We thought we would stop at five, but over time we tried to meet the needs of others.”
Their most recently crafted destination takes the visitor not to another location in France but to the Italian coastal region of Amalfi. Anyone who isn’t familiar with that scene of medieval buildings stacked up between the shores of the Mediterranean and a nearby back wall of cliffs might recognize the topography — it was the filming location for the 2017 blockbuster, Wonder Woman. And these Second Life creative partners stay true to the real-life environment.
Ironically, the realism is a big draw for people looking to get away from the bombardment of bad news IRL.
“We have seen an increase since COVID-19,” said Panacek, “however, we introduced Amalfi just as the lockdown began, and so it is difficult to measure new traffic. But our events are seeing slightly increased traffic. In Azur, we are most proud of keeping the feel rural and a safe place in SL.”
While lacking in some of the senses, he suggests that it’s a fair alternative to social distancing. “You can dance here completely safe in knowing you won’t get Covid-19 from your dance partner!”
And if you’re worried about certain European…skin sensibilities? Panacek and his partner assure interested travelers that it’s a pretty PG-13 kind of place.
“We are fairly rigid here about what we will allow to keep it safe. For example, although it is acceptable in Nice, France [IRL] to go topless, it isn’t recommended. We don’t allow it here at all.”
System Requirements/Recommendations for Second Life
Windows
Windows | Minimum Requirements | Recommended |
---|---|---|
Internet Connection*: | Cable or DSL | Cable or DSL |
Operating System***: | Windows 8 or Windows 10 | Windows 8.1 or Windows 10 64 bit version |
Computer Processor: | CPU with SSE2 support, including Intel Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later. | 2-GHz (Windows 8) 64-bit (x86) or better |
Computer Memory: | 1 GB or more | 4 GB or more |
Screen Resolution: | 1024×768 pixels | 1024×768 pixels or higher |
Graphics Card for Windows 8 or Windows 10 (requires latest drivers)**: | NVIDIA GeForce 6600 or betterOR ATI Radeon 9500 or betterOR Intel 945 chipset | NVIDIA Graphics cards9000 Series:9600, 9800275 GTX, 295 GTX200 Series:ATI Graphics Cards4000 Series:4850, 4870, 48905850, 5870, 59705000 Series: |
Mac OS X
macOS | Minimum Requirements | Recommended |
---|---|---|
Internet Connection*: | Cable or DSL | Cable or DSL |
Operating System: | Mac OS X 10.9 or better | the latest official Apple release of macOS |
Computer Processor: | 1.5 GHz Intel based Mac | 2 GHz Intel Core 2 Duo or above |
Computer Memory: | 1 GB or more | 4 GB or more |
Screen Resolution: | 1024×768 pixels | 1024×768 pixels or higher |
Graphics Card**: | ATI Radeon 9200 and aboveOR NVIDIA GeForce 2, GeForce 4 | ATI: 4850, 4870OR NVIDIA: 9800 |
Mac OS X
macOS | Minimum Requirements | Recommended |
---|---|---|
Internet Connection*: | Cable or DSL | Cable or DSL |
Operating System: | Mac OS X 10.9 or better | the latest official Apple release of macOS |
Computer Processor: | 1.5 GHz Intel based Mac | 2 GHz Intel Core 2 Duo or above |
Computer Memory: | 1 GB or more | 4 GB or more |
Screen Resolution: | 1024×768 pixels | 1024×768 pixels or higher |
Graphics Card**: | ATI Radeon 9200 and aboveOR NVIDIA GeForce 2, GeForce 4 | ATI: 4850, 4870OR NVIDIA: 9800 |
Linux
Linux **** | Minimum Requirements | Recommended |
---|---|---|
Internet Connection*: | Cable or DSL | Cable or DSL |
Operating System: | A reasonably modern 32-bit Linux environment is required. If you are running a 64-bit Linux distribution then you will need its 32-bit compatibility environment installed. | A reasonably modern 32-bit Linux environment is required. If you are running a 64-bit Linux distribution then you will need its 32-bit compatibility environment installed. |
Computer Processor: | 800 MHz Pentium III or Athlon, or better | 1.5 GHz or better |
Computer Memory: | 512MB or more | 1 GB or more |
Screen Resolution: | 1024×768 pixels | 1024×768 pixels or higher |
Graphics Card: | NVIDIA GeForce 6600, or betterOR ATI Radeon 8500, 9250, or better | ATI: 4850, 4870OR NVIDIA: 9600, 9800 |
Some tentative tourists curious about Second Life may recall early reports of the graphic nature of this cyber playground. That’s kind of what people do with any new technology — give them the tools to build or be anything their minds can conceive of, and the Beavis-es and Buttheads of the world will, predictably, create naked…things. Since those early days, a ratings system has been put in place that allows residents to control the level of maturity (or immaturity, as the case may be) they see: G (general audiences/tame), M (mature, about a TV-14 level), or A (adult, if you’re easily offended, don’t watch).
With still so few people about, I thought it might be time to take my curiosity elsewhere. I began to double time it over the cobblestones while I searched an events listing to see if I might catch any great live music concerts or the like. Just as I noticed a classic French mime staring at me, I spied an entry for the “Tour de Coeur” bicycle race. Intriguing! And, as the mime kept creeping me out, I decided to give up walking in favor of teleporting. Why plod when you can blast through a digital wormhole, right?
When I appeared at the start of the race in the Piazza di Amalfi, the racers were already lining up, but I had just enough time to pull one aside for an interview. And even though Panacek informed me that a majority of Second Life residents in Ville de Coeur are from the UK, US, Germany, Belgium, and the Netherlands, a growing number of locals were either French or natives of Francophone countries. The region of VdC provides a comfortable place for French speakers living outside their real-life home countries a place to gather, and gather they did for the race through the streets and countryside of VdC.
One of the racers, Maryse Teichmann-Lilliehook, responded in much the same way people do to reporters IRL.
( “Oh no! I don’t want to be photographed with this outfit!” )
GG: Why not?
( “This runner kit gives me a tube look … I haven’t been more frumpy since the days of classic avatars!” )
GG: Where’s your home IRL and what brings you to Second Life today?
( “I am Canadian and SL still allows me to go around the virtual world.” )
GG: Freedom of movement during COVID-19?
( “Well, SL is indeed a very good way to travel during confinement.” )
The riders wore team jerseys representing the different regions of Ville de Coeur — Alsace, Azur, Bourgogne, etc. The group was a truly respectable showing, particularly as a response to the very recent bad news coming from French sports minister Roxana Maracineanu.
( “The Tour de France in real time was canceled so we have at least this one.” )
The crowd began to get a bit rowdier as the start of the race approached.
Someone shouted:
( “I protest … Amélie is not wearing regulatory attire!” )
Another asked,
Maryse, well-aware of the famous locally produced liqueur, countered,
Someone cheered.
a rival fan rebutted.
And then they were off. My ten year old, underpowered iMac was no match for the demands the race place on my graphics card (it takes longer for the scenery to “rez,” or appear in full detail), so I wandered off to hunt down a glass of wine and a bite to eat. I found the perfect sidewalk café, of course. And when creators can bring anything imaginable to digital life, naturally, they won’t forget to include the cute, but annoying little birds who’ll steal your baguette right out from under your nose if you let them.
I decided to make one last stop before heading back to the the beach. I teleported to one of the designated newcomer-friendly regions. These are the places you can visit when you’re new to Second Life that offer a safe place to learn just to move around, talk to other newbies, and get some of the available free clothes and accessories.
Queeny, from Nigeria, looked a little bit dazed, even if only through the appearance of her avatar. Frustrated by the social effects of the coronavirus, she summed up the frustration that caused so many people to give Second Life a try:
Another newbie, who asked neither to be named or bothered, said she was having a hard time getting used to the controls. She was attempting to learn to fly (you can fly in most of SL), and crashing into buildings, trees, and other players. I left her to get some practice in the skill and soon came upon a five-year resident, jackstir, who described Second Life both as his relaxation and entertainment.
From England IRL, the SL resident said that he’s spending slightly more time in the simulation than usual, which is saying something, given that he spends a great deal of time as a mentor to newcomers, helping them get oriented and find their cyber-legs.
GG: What do enjoy about taking on that role?
GG: Have you seen an increase in new arrivals in the last few weeks?
GG: I notice that I haven’t seen anyone wearing a face mask here, either as a statement or as humor.
The mentor revealed that he also facilitates a mental health discussion group in Second Life, which makes a surprising amount of sense in a way. If a participant chooses, they can have almost 100% assurance of anonymity in the simulation, which could be key to discussing painful or delicate issues for someone who lives in, say, a small, gossipy town IRL.
It had been long day in the grid, but I thought I’d head back to the coffee bar to see if anyone was hanging around before exiting Second Life. I ran into one of those returning residents who’d been in self-imposed exile for one reason or another. Amalthea Keres, a 24 year old interior designer from San Francisco, IRL, had spent some time in the digital playground for a short time some years ago. We grabbed an empty table, and I got to hear her story. Stir crazy from lock-down, she remembered the freedom offered by Second Life. When I met her, she told me that she’d lost access to her old account and had to create a new one, which was only two days old. Expecting the unexpected when it comes to meeting people is part of the appeal of the world, she said.
GG: San Francisco was hit by COVID-19 pretty hard early on…
GG: Has the pandemic disrupted your connections with friends and family a lot?
Flying away over the red tile roofs of Ville de Coeur, I wondered what, as the post COVID-19 world took shape, what would qualify as “home” to a species that had already moved so much of its life into cyberspace already?
Bonus!
Some residents in Second Life are likely to act the same way people do IRL if you just knock on the door and ask, “Can I come in and check out your home?” Both here and there, a domicile is a place of private refuge. A safe space.
Some SL players, though, proudly give tours of the homes they’ve spent weeks, months, even years, building. Resident Cassie Middles, offers the world this video walkthrough of the adorable cottage she’s been working on with her SL partner. Enjoy!